Prototype Dungeon
- The above is a mock-up to a thought-up card game. Making up cards to test the idea is too labor intensive, and I thought it would be easier to simply code a digital version. The basic concept is laying out corridors with limited connections possible.
- Controls
- Left Click to place down an appropriate card into the grid. The orientation indicator displays where the "stub" will hang over. This will also move the player.
- Right Click to place down a special end room when there are no possible other connections to make.
- Mouse Wheel to rotate the selected card: up for the color, down for the orientation.
- Left, A, and 4 shift the chosen color left; right, D, and 6 shift the color right.
- Down, S, and 5 shift the chosen orientation left; up, W, and 8 shift the orientation right.
- Space and Enter refresh the card cache at the cost of some of the player's score.
- Gameplay
- Cards are placed down to continue the halls of the labyrinth.
- When a card is placed, that color is removed from selection. When only one card choice remains, the others are restocked.
- Each card has a "stub" at the bottom that prevents placement of cards in the area.
- Technically, a player is only supposed to place cards joining from a card placed prior to or during their last turn.
- Furthermore, a card is only supposed to be placed within five cards from the last card that player placed, requiring a "movement" through previously placed halls to reach new territory.
- Scoring
- A point is earned each time a card is added to the dungeon.
- If a placement joins together an already explored hallway, an additional point is earned.
- If a placement matches "stubs" with a previous placement, a treasure room is discovered, worth additional points.
- Each possible color combination of stubs offers additional points the first time that pairing is made per player (five points).
- Creating an end room generates ten points, fifteen if it matches a stub in its placement.
- If all four sides are filled with cards, a special square room can be placed into that location.
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Last Modified - September 26th, 2014 | Established - September 26th, 2014