What Is Barrack Breaker?
Barrack Breaker, aka "Castle Defense Breaker", is a game developed with Game Maker 7.0. The game was modeled after the "Castle Defender" framework only twisted around, putting the player in the role of taking the castle. Rather than mindlessly defending against throves of steadily increasing numbers of raiders, the player can tactically analyze a growing pool of defenses and strategize how and who should over come them.
The game is, at heart, a platformer. With all I had learned from fooling around when making Squish Pod, Breaker was to take the next step forward and be better from the ground up. It still shared the root goal of S'pod, however: to be a good bad. game. It's not a master work. It doesn't have a staff. The sounds are generitc. Most of the characters are just wearing different helmets. It's one guy using the resources that available to anyone trying to show that good ol' fashion effort and ingenuity is all that is needed to make something fun.
It also focused on what I like most in a game -- variety. Right from the very start, the player has the option to use seven different characters with their own unique weapons and abilities, making using each entirely different. Throughout the game, over twenty total Knights can be obtained, each with at least one original attack method (Shields, for example, are recycled).
Continuing with the idea of variety, there are dozens of foes, items, obstacles, and levels. Each has ways of being overcome and ways of being overcome better with some thought or trial and error. The goal was to make it challenging while still enjoyable to someone who just wanted to blow stuff up and didn't care about "building up" his army.
In the end, it all comes down to the fun of it. Killing stuff, blowing up other stuff, and even dying some your own. The end gives a running total of all the enemies and objects uncovered and how fully the game was explored and experienced. See how high you can raise those numbers. Nothing... nothing happens if you, but it's fun, right?
Last Modified - January 16th, 2009 | Established - January 16th, 2009