Agemo
A race of Idos. Despite being spawned on the Grey Orb, they were crafted from the core of the sphere, giving them empowerment from Chorom. Thick, hard shells cover the bodies of this kind. Its color can range from pitch black to a very dark red or brown but a dull ash is the normal. They stand taller than most of the other races, save for the Vodi. A single eye exists in the form of a slit across their head, which barely rises out of their massive chests and tends to take on warmer colors. Their limbs end in massive pincers which lack any kind of digits. However, inside the massive clutches lies long, winding tentacles that are suited for manipulation of finer objects. Then entire front of the chest is actually their lower lip, which is an appendage with a large clutch on the end that can be darted out to grab prey and food, pulling directly into the mouth. Males and females have little difference due to the lack of influence from the Queen of the Orbs. A notable feature is that females possess a crested head that rises to a peak where males only have a dull dome. The young are born in clusters of eggs. The race was spawned by the Lords out of anger, and drove the Knamu to the surface of Idos during the time of the Exodus.
Noteworthy Specimen: T'Qulk (NL)
Chorom
The Burning Orb. It is the remains of Havoc after Creation segmented and scattered his being. No life exists on it as it is the incarnation of pure destruction and chaos. It radiates harmful rays that scorch and burn whatever they fall upon. While no beings live on the Orb, two are endowed with its power: the Xakadri and the Agemo. Its surface is nothing more than swirling flames.
Dolls
Not a true race. While they are not born, they bear a strong tie to Yntra. They are created vessels that house the essence of a spirit without living flesh, similar to that of a Lord, but in a much smaller quantity. They can range from towering Gigas to slender Dancers and can be comprised of anything from metal, rock, rags, or preserved flesh.
Noteworthy Specimen: Lodgar (LK), Niquela (LK), Selluos (NL)
Dungescape (DS)
Said like "Dungeon Escape". It follows the trials of a Savior, Rwqpak, as he braves the dungeon of the Dark Lord Syth which he purposely allowed himself to be put into in order to bypass the impassible security. More coming...
Ezw
A race of Wani. Shorty, stout, and soft bodied, this invertebrates bear a strong similarity to mollusks. Their wide, thick bodies stretch from the ground they stand on up to their hunched backs. Their rubbery skin normally is a dull shade of blue, but greenish tints and browner variations are possible. They have no hair. Two stumpy tentacles serve as feet to guide them along with a stout tale. Two forked tentacles hang from their shoulders, which have gas chambers mounted on them. A single, large eye is positioned on the center of their face with several feelers handing down from and around their mouths. Two antennae sprout from their head, allowing them to sense their surrounding in higher detail. They possess a feathery gill based respiratory system that allows them to breath both above and under water. When on dry land, their viscous feet can cling to surfaces strongly enough that they can scale walls horizontally. In water, they travel mainly by use of a syphon. Typically, they are inclined to more mental or mystical tasks, usually keeping distance from labor or physical work. There is no gender in the race as their reproduction cycle works in phases. A single offspring from a free-moving member will develop into a immobile structure that will produce identical, free-moving offspring.
Noteworthy Specimen: Thog (LK), Adek (NL),
Idos
The Grey Orb. It was originally the home of the Knamu but later adopted all of the fleeing races as the Orbs were destroyed and the Exodus began. It is also the site where the lesser races developed. It lies between the other six Orbs, which revolve around it. Idos, itself, revolves around Chorom. Its soil is rich with clay, giving its dull coloring. The sky glows orange in the day, a rare site by most of the inhabitants as Chorom's beams are most hazardous on this Orb. The burning rays leave vegetation at a minimum on the surface, save for a small variety of sprawling shade weeds that spread during darker times and prolonged storms. Rains come as often as they are not present, spanning days of downpouring at a time. This leaves the earth always damp and the air very humid. All of the water is stagnant. It is hangs in murky swampland or remains in the single, gargantuan lake of the world. With no plants to replenish the air, it is refurbished by giant, stone pillars that rise from deep within the world which emit powerful bursts of steam on a periodic basis. The structures are actually immobile life forms that are anchored and feed deep below.
Jork
A race of Obog. This mischievous and inquisitive race is one of the most crude yet developed species. Their frames are wiry at best with scarcely any flesh on their bones. Their skin is course and dry, typically a shade of orange but able to range from greenish to reddish. Their hairs are stiff and thick, making it ideal for very wild, extravagant hair styles, which most take to. It can be of any color. They like to modify their bodies, either by piercing it with metal or staining the color of the skin. The shape of their females is unknown, but is assumed to be more hideous than the males' jutting, bare form. Their minds are sharp and tend to be wicked. Their ability to engineer and design is unsurpassed by the other races, assuming it is by non-magical means. Steam powered machinery and even massive towers that can travel between the many Orbs are attributed to their accomplishments.
Notable Specimen: Rhazz (LK), Hood (DS), Knut (LK), Lode (LK), Lachuma (LK), Sitanul (LK)
Kikult
A race of Vejah. A savage breed of amphibious brutes who lack any understanding of technology. They worship the Primal Lords and hold great superstitions to their practices. Their slimy skin ranges from bright red to a deep blue, tending to settle on a more reddish violet. They have no hair on their bodies but they do possess large fins, which can occur on the top of the sides of their heads, the bottom sides of their heads, down their backs, on their forearms, and on their forelegs. Their heads are long with toothy jaws and large, aimless eyes on each side. Three enormous class end each of their massive limbs. Females tend to be slightly more lean than males, although the size stays the same, and their faces are shorter. While they cannot breath underwater for the second half of their life, they can hold their breath for an impressive time and can swim excellently. While they do not get along with any other race particularly well, they especially loath the Sul. The reasons are unclear as to why.
Noteworthy Specimen: Ori (NL), Prok (LK), Yavah (LK)
Knamu
A race of Idos. These formerly subterranean dwellers are more bestial than humanoid. They still run on all fours and tend to prefer to walk on them, displaying their ancestry. They have lean, fit bodies with long, flexible tails. Their skin is completely white, lacking all pigment. Their hair has more variety, tending towards cooler colors but bright oranges and other warmer colors are not unheard of. Gray, however, is still the normal. While hair tends to only stay on the head, it sometimes will unexpectedly appear on the otherwise hairless tail. They have long faces and snouts with even longer and larger ears. The pronounced features make their hearing and smell very strong. Each limb ends in four digits, two pairs of opposing structures. This means there are two thumbs, one on each side. Females look very similar to males, but their features are aligned and erect standing. Their young are born in soft celled egg sacs. The Knamu are very sensible and simple people. Most spend their days, youth to death, tending the same patch of fungus with no complaints. Despite this, some are far more extravagant, taking towards science and the bustling cities. An ability that separates them from the rest is their voice. They are able to project their voice incredible high, which can be turned into an earsplitting roar.
Noteworthy Specimen: Yhw (LK), Phlyg (NL), Rwqpak (DS), Sabbit (Q), Farel (LK), Sim (LK)
Lords
The deities or higher beings that govern over the Orbs and all matters, ranging from supreme immortals to lesser spirits. They are the result of the battle between Havoc and Creation and rose from the aftermath of their last battle. They are dense fractions of spiritual essence brought into being and fed on the believes of mortals. Typically, they are the incarnations of primal forces, principles, or things. The Orbs, Ages, races, elements, and natural events all have Lords. They are categorized as Primal, Noble, Regal, and Overlords.
Lost Kingdom (LK)
Lost Kingdom follows the adventures of Yhw, Avyron, and Bogg in regards to their findings on the Legends of the Lost Kingdom of Idos. Coming soon...
Mwxnuph
A race of Obog. They are not animals but fungus, sentient, mobile, humanoid mushrooms. The bodies are rigid and have plates of chiton at the head, forearms, and shins. Each limb ends in three digits. Their bodies tend to be various shades of yellows and browns, but can be stark pale or black. Long, delicate ears lined with sensitive gills serve as their audial intake where slits on their faces emit high-pitched shrieks for communication and guidance. They are blind, effectively, and rely on sonar for activity. On their back protrudes three additional stalks: two thin, wide caps and a larger, thick, flat cap that covers over them. These are their wings. By rapidly beating the structures, they are able to lift themselves from the ground and hover stabely in the air, moving freely. They thrive inside vast, subterranean colonies sprouted from the queen spore, who, truthfully, is the colony's structure, herself. They have no gender and are only classified as queens and drones. While a colony mind set keeps them bound to their queen, some falter from their devotion and leave the hives.
Notable Specimen: Himre (LK)
Neverlasting (NL)
The greatest thieves and bandits are grouped together for one last heist. Coming soon...
Noble Lords
Powerful Lords. They are incarnations of more developed aspects of life, branching away from primal fears. They tend to be those things that save rather than destroy, giving them the tendency to benevolence. Their appearance is that of a bipedal being in most accounts, in a shape that none of the races hold.
Nrothfyl
A race of Vejah. Thick, thorny plates cover their bodies, largely on the outward sides of their body. A large spike rises out of the center of each one. Their torsos are large and bulbous with their limbs and head hanging from the hunched arc. Each claw is tipped with four, razor shape talons. Their shells can vary from green to purple, and tend to settle on a bluish purple. They are in touch with all plant life and cherish it greatly. However, their respect for nature ends with all things green as they are ravenous carnivores. They will hunt and eat anything, especially if it causes damage to flora in their territory.
Noteworthy Specimen: Killex (LK), Morkqor (LK), Barthe (DS)
Obog
The White Orb. It was the home to the Jork and the Mwxnuph races. The planets surface is covered in clear, crystalline granules of salt, ranging from finer dusts to course grits. Larger crystal structures rise out from deep within the world, forming mountainous pillars. These rise along side jagged stone formations, reaching high into the red sky. A dense fog hangs on the ground at all times, blocking out the wrath of Chorom more than desired. Due to this, the climate is always frigid, accompanied by harsh winds. Powdered snow is blown across the landscape, but it is typically carried from a further location, never freshly precipitated, such as the perilous polar caps. The soil is also rich in metal ore deposits.
Odika
A race of Zaese. They are stout with large, powerful legs and a bulging gut, which is ribbed to that shape. Their heads are long and square with a massive jaw. Two, shovel like claws adorn each of their limbs. A short, stubby tail hangs stiffly from their back for balance. Their skin ranges from ruddy brown to rusty red but tends to settle on purple. Their hair grows primarily on their head, thick and wiry, and ranges from bright orange to purple, tending towards shades of red. Females tend to have softer skin tones and taller, leaner bodies, lacking the lower rib cage and over-pronounced jaw structure. Everything about their being is acrid due to their surroundings: blood and saliva. This can be used as a weapon but primarily has use in mining to clean off ores. The race has superior metallurgy skills and tends toward mining. Their large noses are keen on the scent of metal and other deposits, able to sense it when under several layers of rock. Their muscular legs allow them to bound up to ten fold their own height, a feature useful when escaping to higher grounds from rushing lava flows.
Notable Specimen: Zoal (LK), Nytop (NL), Drolf (LK), Graho (DS), Weks (LK)
Orbs
The several worlds, the heavenly bodies, that comprise the lands inhabited by all life. The massive spheres number in eight: Chorom, Idos, Wani, Obog, Zaese, Vejah, Uphka, and Yntra. The first four have no particular order, changing ranks and crossing paths. The latter two are the furthest in orbit.
Overlords
Greater Lords. They are the most powerful beings known, representing the cardinal aspects of life and being. They stand for entire worlds or broad ranges of aspects. Their followers are great in number, spanning the Orbs and crossing races.
Plipple
A race of Uphka. By far the most bizarre, the kind does not possess a form like that of any other. Rather than a body with long limbs, their shape is that of a short, rounded cylinder with four nubs for feet and hands, with no arms or legs in between. Large, saucer like eyes peer out from opposite sides near the top, where a single sprig of hair sprouts. Their skin is rubbery and brightly colored, the normal being pink with purple, yellow, or even pale blues possible as well. Females look entirely different than the males as the girth in the trunk is replaced with length in the limbs. Their minds and magical talents are unsurpassed, which makes them haughty towards the "lesser" races. Telekinesis is possessed by all of their kind, generally being their mode of transportation.
Notable Specimen: Pomae (LK)
Primal Lords
The first Lords. They are the incarnations of natural forces or savage emotions. Their appearances are brutish at beast, taking on the guise of horrid beasts. They all tend to feed off of fear from their represented element. Lesser, tribal groups pay homage to them in efforts to appease them, which at best are in vain.
Queen of the Orbs
The races were spread across the Orbs and had little ties with one another. At this time, one Plipple, a powerful and respected individual, saw a woman of such beauty that he had to make his bride. Together, they had seven daughters of the same radiant beauty. He gave her everything her heart desired, but, alas, she became ill with an incurable plague. On her death bed, she made one last wish: she wanted to be Queen of the Orbs. Unsure of her desire, she asked that her daughters be married off to the highest ranking families of each of the Orbs. Her wish was carried out, and each of the seven daughters gave birth to seven of their own daughters. In continuation with their mother's wish, they were given to the seven highest families as brides. This continued for seven generations. The daughters continued to bear the stunning beauty but the sons remained much the same. Thus, every female remained as testament to the beauty of their ancestor, who was remembered as the Queen of the Orbs.
Quoa
A race of Wani. They are an aquatic species with slender, flexible bodies that lack any bones. Their limbs are long and tube shaped, being able to wrap like a tentacle but able to expand and stretch out to a flipper to aid in swimming. From the tip of their squared off head to the end of their tails, their bodies have the same width, continuing smoothly over the curvy course. Females carry roughly the same composition with slightly less uniformity and flow to the shape. Large, round eyes precede extended gill covers. Their lips run vertically, covering over a mouth comprised of four grasping and grinding appendages. Their bodies shimmer a pale blue, but can range to silvers and golds. Unseen on their skin are bioluminescent patterns that can radiate brightly on their own whim. While primarily marine, they developed lungs so that they could escape the waters when they grew too cold during the harsh winters on the Blue Orb, a trait that became their dominant means of respiration when migrating to Idos.
Noteworthy Specimen: Stitch (LK), Ygobi (NL)
Regal Lords
Lesser Lords. Their followings are very limited, giving them less power to draw upon. They tend to rule over those who pay alligiance to them, whether it be through kindness or torture. Their appearances take on those similar to that held by other sentient beings. Their essence is bound to the offerings they are given, typically being some type of metal, that they warp to their desire.
Sul
A race of Zaese. A spindle framed, reptilian species, their fragile make betrays their durability. Their muscle are taut and lean while their torso are thinner than most other's arms. A long, flat head ends with a hole that a longer, whipping tongue protrudes from. Three antenna spring from the back of each side of the head with a large mount of strong hair sprouting from between. Their hair tends to be more voluminous than the rest of their bodies and is of lighter colors, mostly stark white. Their thick, course skin ranges from browns to shades of orange, generally being bright red. Each limb ends in three digits: two fingers and a thumb that directly opposes them, fitting in between the other two. Every joint is double jointed as their bodies are highly contortable. This description only fares for the females, however, as no one knows what the male Sul look like. The harsh nature of the Red Orb proved very dangerous, and many of the fauna relied on progeneration, a female producing young on her own so that they could find a mate, and, like those many other animals, males were eventually not found, leaving only the one gender.
Noteworthy Specimen: Jadis (LK), Utames (LK), Aligam (LK)
Uphka
The Golden Orb. It is home to the Plipple. It is the most perfect of the Orbs, regarded as a paradise. Nothing is known about the world as only Plipple are allowed to visit it, and those who rarely travel away never speak of it with foreigners. Unlike the other Orbs which fell to the fragment of Chorom in their core, the Plipple were able to counter their own doom through their superior mystical abilities. It is the second furthest Orb from Idos.
Vejah
The Green Orb. It was home to the Kikult and the Nrothfyl races. The world's surface is primarily covered in lush jungles. Stagnant rivers course throughout the lands, beneath the thick canopies, supplying the growths. The forests are home to several fierce creatures, whether they are carnivores or herbivores, usually of immense size. The soil is rich and dark but lacks any non-organic components, only being useful for nurturing plant life. A steamy layer of vapors protects the delicate leaves from the harmful gaze of Chorom. Older growths have surpassed this barriar of vapors, but none grow over it for the searing gaze.
Vodi
A race of Yntra. This enormous species was one of the first and one of the most powerful. For disrespecting the Lords, their greatness was robbed from them as they were sealed in prisons of their own selves. Everywhere on their bodies is covered in a bone armor. The thin layer of skin over this varies from yellow to red, tending towards a dull orange. Heavy, thick, and clumsy, it drains any magical energies at all times while also being nearly impervious to physical damage. Snouted heads with external teeth precede a fierce mane of wiry hairs, which follow the same color scheme as their skin. Broad, wide chests bear external ribs on top of a second bone cage on the stomach. Similar encasings are positioned over the arms and legs with bulky junctions at each joint. Each hand ends in three dagger like claws that cannot manipulate objects save for in the most primitive fashion. Females are much the same but carry slightly slimmer forms. While all of their cultural abilities were robbed from them in the sealing, they still maintained their superior minds, despite not being to express their articulate thoughts with many due to their hampered speech.
Noteworthy Specimen: Etalp (LK), Enortho (NL)
Wani
The Blue Orb. It was home to the Quoa and the Ezw races. Its surface is covered in water, whether it be solid or liquid. In its colder season, the warmest of waters are even chilled far below the surface. Violent storms also ravage the world, some continuing without end. The powerful winds can generate vortexes that reach far down to the depths were the inhabitants tend to dwell. No soil or earth is known to exist on the world, and any structures are carved out of ice. The dark phathoms continue beyond the knowledge of light or beings.
Xakadri
A race of no Orb. Despite having no home, they are empowered by Chorom. A reptilian species of space travellers, they came from the far reaching areas where the fragments of Chorom, which resulted when Havoc was torn assunder by Creation. Covered in thick scales, a single, heavy helmet of bone surrounds them head, mounted with a single horn on the nose and two sprouting from the back. From behind the helmet extends two fins of unknown function. Their bodies are humanoid with slender torsos, four limbs, and four digits on each of the ends. From their back extends two wings comprised of four radially extending branches with a thick membrane in between. Their underbellies are banded from their lips to the end of their tails. While typically red, their scales can range to yellows and greens.
Noteworthy Specimen: Thegnak (LK), Nyrkaz (LK)
Yntra
The Black Orb. It was home to the Vodi. Its power is also associated with that of the Dolls. It was first known as the Silver Orb but it was the first of the Orbs to have its portion of Chorom awakened, being its utter annihilation. Nothing of the Orbs past is remembered and no trace of it remains. In its place is left a black shadow to serve as a reminder of its existence. It is the furthest Orb from Idos.
Zaese
The Red Orb. It was home to the Sul and the Odika races. The world has a very thin crush with molten rock spilling forth from the cracked and fragile surface. Several volcanos billow forth black clouds that cover the sky, preventing much of Chorom's wrath from reaching the inhabitants. What little bits of the black earth are not melted by the world's burning core tend to be rich in acidic minerals and deposits. No pure liquid water exists as it can only be found in rare acid rains, which then briefly collect into boiling pools. Streams of seething metals like iron or mercury course throughout, as well. The horrid conditions assure that any of the life spawned on the world could easily brave something as trivial as the light of Chorom, assuming they could ever see the day.