Era
For ease of reference when telling tales, all events of the Grand Dream had been separated into five distinct epochs. Each period carried great meaning, with the start or end defined by some major occurrence. The eras themselves were also broken down into distinct spans of time. The first, the Era of Origin, stretched from the Dreamer's slumber to the separation of Havoc by Creation. It was these initial events that changed the least from dream to dream. After the Orbs had been set in the cosmos, the Era of Turmoil arose. It was during this chaotic time that the Orbs took up shape, as well as the Grand Spirits, Lords, and all life. Nothing remained constant as even the Orbs were reborn a number of times before those higher deemed them appropriate, and, for each of these rebirths, a New Age started on that Orb. Once each of the Orbs had begun its Final Age, the Era of Order commenced. The third era was not truly a pivotal point of exceptional peace for disarray still reigned, it was only such in comparison to the times that surrounded it. It was during this duration that the races were able to found wide spanning, well-established civilizations for themselves. Many generations proliferated a number of defined cultures. This seeming serenity collapsed at the Exodus, opening to the Era of Saga. The majority of all legends and tales focused on this time. It was during this span that all great heroes and villains were said to have lived. This period came to a close with the fall of the Lords. The last epoch was the Era of Ruin. They said nothing of importance happened during this final time, that all things that could have happened already had. The only thing left was for those things started to end. The people of this time passed it by living in the deeds of the past, retelling olden lore and fable, awaiting the final end when the Dreamer awoke.
Exodus
When all the Orbs still orbited Idos full of life, an unknown doom was creeping upon them all. Without warning, Yntra, the Silver Orb, suddenly vanished from the night sky, only leaving a shadow of its existence. The Havoc sleeping deep within its core had awakened and lashed out, reducing the paradise to nothing. Soon, the same would happen to all of their Orbs. The nature of this destruction was quickly found out by the foremost thinkers and scientists of Uphka and Obog, the Gold and White Orbs, and the races were given time to prepare for adverting their own annihilations. The Plipple, the wise and skilled wielders of mystical crafts, convened their collective ability in order to harness the force of Uphka's core, turning it to their will and favor. Their unbelievable tactic was successful, and their Orb and people were rewarded with boundless power. Meanwhile, the Jork of Obog, a breed of master mechanics and engineering, could find no unspiritual way to thwart the oncoming ruin. Therefore, they came up with a simpler plan: abandon the Orb. Large trading vessels had been constructed before, but never anything of this magnitude. Jets and engines were torn off of these trade vehicles and attached to whole fortresses. Through their advanced sensory equipment, they found all but one of the remaining Orbs to be in danger, and it was relatively habitable and seemed uninhabited. Setting a course, gargantuan, rickety, makeshift crafts rocketed across space. Some of the original cargo ships docked at the other Orbs to take in anyone who believed the story, piloted by the amazingly generous or inherently greedy, for the debt owed for such a feat would be tremendous. They managed to escape the Orbs before the Havoc in each woke. The Lords attempted to combat the force but ultimately failed, losing many of their numbers. These Orbs were not destroyed to the same extent as Yntra, however, due to the faced opposition, and desolate spheres of each distinct color remain in their stead. Many of the rocketing castles did not make the journey in one piece, others did not survive the landing. Few remained of what once was five separate worlds. However, as they were migrating across the stars, the Knamu were fleeing to the surface from unspoken horrors that had suddenly appeared below. Numerous races chased from their homes by unknown evil to a foreign and strange world, unfamiliar to even those who had lived their for ages. This was the Orb of Idos.
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