Lunar Labyrinth - Foe
Foes are the lowly minions who infest the dungeon. They roam about in small groups. Each one behaves differently, so know how to deal with each type. They can pack surprises.
Tentas is the tentacled sentry who can be found most commonly in the depths. It squirms about, rather nonchalantly, until it sees an intruder. Then, it launches. It is most known for its temper. Attacking it infurates far more than other enemies.
Blaslug is a green enemy who can be found wiggling about in circles. It hurls out blasts of Nega Energy from its tail in all directions, so keep your distance. Stunning it will cease its fire, but then it comes back with a greater volley.
Shynak is a bulbous sneak who can be seen waiting patiently around for a target. Once an intruder is spotted, this villain springs forward at an amazing pace. If its prey is caught, it bursts in a deadly spray of Nega Energy. Once it's on your trail, you'll have to find another way to pop it.
Drijle is a writhing blue tentril that hovers around the dungeon. It weaves in a rounded pattern off the walls until it senses the unwelcomed presense. After that, it hones in violently and stalks its prey.
Kogner is a purple shelled enemy that cannot see. It aimlessly bounces around a room at various angles in a predictable path. Hitting it sends it off in a new direction.
Pudaef is a puffy, yellow Pod who does not see well. Rather than relying on sight, it hunts by sound. Whenever a shot is fired, something is hit, or a station is activated, it makes an unfamiliar noise. At the faintest hint of this, Pudaef races to the scene and plows through anything along the way. Try to misdirect its attention.
Anonam is a violet, wiggling foe who scrounges through the lower depths. Its movements are seemingly aimless, and they largely are. This chaotic movement can be difficult to predict.
Jugren is a dome headed Pod who launches surprise ambushes. It does not accomplish this through stealth or tactics. Jugren simply has the ability to teleport. It will begin to skitter about as a warning to its hop and then will be .
Snope is a floating enemy. It weaves through the air, up and down, but never lands. It cannot be harmed or stunned while at this altitude. It drops down a trail of acidic rain which pools in hazardous puddles. If not avoided, they inflict damage.
Last Modified - May 18th, 2009 | Established - May 18th, 2009