Centuries ago, in the realm of Dagoth, a great evil plagued the land, known only as Sythis. It reigned until, one day, the gods cast their fortune onto the land in the form of four weapons destined to four champions. The Lance of the Just was entrusted to Charvis the Knight, a warrior true to the old code. The Maul of the Righteous was bestowed unto Uktho the Brave, who was raised in the wild as a youth and still carried their untamed spirit in his soul. The Rod of the Wise was taken up by Wyrgaf the Mage, a student of the magical crafts. Lastly, the Whip of the Good was left to Sesaji the Swift, the manditory female member who appeared in all bands of adventurers.
United, they banished the evil from the land, sealing it for precisely five hundred years, as it was believed to be a fine number. Knowing that the sinister threat may one day return to the realm, or knew full well as they set the time of its release themselves, their weapons were entombed in shrines built in their honor on opposite corners of the globe, which made little sense for they were only heroes for the one, small area. In either case, the temples were filled with perilous dangers so that, should their destined descendants ever need to face the evil with the weapons, they would nearly die trying to recover them, leaving them weakened for the battle against the evil should they even live to face it.
Five hundred years had nearly passed, and the ill omens were already spreading across the land. The choosen four, selected by the gods, were cried for again to save them from the evil. Of course, they were far from the originals. The Brave's lineage became estute librarians for the past twenty generations. The Swift's history was lined with obesity, and the current one only produced sons. The Mage's line ended years ago during an awry magical experiment, so the closest thing, his surviving ravens who served as his family's familiars, were chosen as the successors. As for the Knight, he traveled off to a distant land to wage the battle against other evils, and, when his progeny was sent for, who was sent back was slightly a surprise, and not only since she did not speak the regional language.
As they took to the path of salvation, or more of were forced to take, evil would not stand by idly. They, too, had plans in the work for their long imprisoned master to be freed. They had chosen their own four champions to foil the good heroes at every turn. In the lineage of the four generals who lead the armies of the evil one.
Forced to work together to prevent the rebirth of Sythis, the band of strangers must correct that which their ancestors so poorly took care of five hundred years ago. They are Gwarl the Bird, Poffin the Learned, Humabar the Wide, and Yy the Knight. It's just a case of Another Generic Fantasy.