The Amulet is an enchanted item bestowed upon Greenborne by his foster parents. It is a magic object of insignificant value. So minor is its power that it was forgotten to time not by time itself but lack of care to keep its memory alive though song. Through this means, it came into the ownership of and stayed with the tribe of motley monsters. It is suspended by a fine steel chain, and the charm varies upon the chosen invocation. While the item is a single piece, it is bonded to another which transcends regular perceptions of space and being.
The Blade of the Sky is a weapon manifested and altered by the Amulet, summoned from a pocket dimension to the wearer's grasp. It remains within the wearer's same plane unless it is separated physical from their hold and a short distance or the Amulet is drained. The Blade is brought forth by clutching the Amulet and willing it to be. It, too, changes with the Amulet as phases are changed.
By calling upon a different force, different aspects and powers can be utilized from the Amulet. The various states include Daybreak, Nightfall, Eclipse, Twilight, and Cosmos.
Daybreak is the power of the Sun. The Amulet is normally set to this mode. It takes the form of a golden disc set in a silver, diamond shaped field. The Blade takes the form of a straight, golden edge that arches to a point and emits a dull glow. At will, this light can be increased to rival that of a torch or concentrated into a ray of solar energy. In Daybreak, the drain on the Amulet is near nothing, more than compensated with the energy recharged by the sunlight.
Nightfall is the power of the Moon. The Amulet takes the shape of a golden crescent set over a four pointed, silver star. The Blade grows in length, becoming twice as long, silver, and curved. All surrounding lights are dimmed when it is activated, and the shade provides the wearer with a mystic protection to ward off supernatural offenses. In the path of its swing, long, white arcs of force are left behind, expanding as they fade away. When in Nightfall, combat is swiftly brought to an end, not only from the advantages gained but since the drain on the Amulet is much more severe than that incurred by Daybreak.
Twilight is less a power and more a resort. When the Amulet has expended too much power, it reverts to this option in order to recover. It changes to a dull, grey disc that grows brighter as more energy is collected. The Blade is unable to be brought forth and is recalled if present when shifted. The Amulet refuels itself by draining the wearer's life force, only slightly with no permanent depletion. This leaves the wearer weakened and vulnerable for the time. Even poor attempts at moderation with the artifacts abilities can prevent the appearance of this phase.
Eclipse is the power of both the Sun and the Moon. The fusion is brought on by invoking Daybreak and Nightfall at once. The Amulet turns to a black disc surrounded by eight red points. The Blade changes to long and straight, lacking a point, with a flaming, red aura around its jet black base. Its strike carries with it the magical energies surrounding it and can easily cleave armor. This burning force can be expelled at once, draining the Amulet and Blade alike, in one devastating orb. The demand for maintaining Eclipse is high and can only be kept up for mere moments. Even if kept brief, Twilight must follow to replenish energy.
Cosmos is the power of the Heavens. The Amulet becomes a gleaming, silver, four pointed star set before a black ring. The Blade becomes a void to which only the starry sky can be seen in. It lacks a physical presence. When swung, the plethora of stars within view can be scattered about the battlefield, blinding and singing foes with the trailing glimmers of light. With honing, they can emerge as one, concentrated mass to render feasible damage.