12/20/14 - Stupid Repeats
'Tis the season for repeating things done last time. Echo. Echo. Echo.
12/06/14 - Stupid Backlog
A quasi-deluge of things said from the last month of both professional and personal persuasions.
11/25/14 - This Isn't the Weekend
This is highly abnormal. Regardless, yet another piddle Java Script program written. This one features Jellybean Knights (they were knights and looked like jellybeans, I can't help it if I already have gumdrop knights) who just sort of act on their own.
11/15/14 - Why Be Useful?
11/08/14 - Art for Now
Plopped out a picture and who knows when the next one will arrive? My scanner isn't fixed (not exactly broken, either, just my software), so who knows. I'll tell you who: no one. Except maybe a seer. So, ask them.
10/25/14 - Finally
After a long silence on the front, it finally happened: more dumb stuff I've said. What? That's all I ever seem to do and your sick of it? Well, I also scanned some stuff I drew months ago. Oh, you don't care about that, either? Well, then, good news! I think my host stopped doing SSI. Wait, that's not good at all. It'll just mess up all my pages. Hm.
10/18/14 - Back to the Roll
Hey, I haven't put forth the terrible things I say to real people in a while, so how about that? That's right, I'm still just awful!
10/05/14 - Un-oiled and Re-Squeaky
After being dormant for nearly half a year, I've for-no-reason decided to add more to the Squeaky Bogg RPG. This latest update adds a few more foes and dungeons. Additionally, a better (sorta?) way of saving progress. Now, that time spent gathering imaginary currency can be accumulated -- giving stupidity merit!
09/26/14 - Prototype Dungeon
In part of a further effort to release weird things I've coded that were not intended for public display, a design concept test for what could be a card game: Dungeon Sprawl. Or, I dunno, a better name?
09/20/14 - Miss and a Miss
So, I've had a lot of company and things going on in the past few weeks, and still no functioning scanner. Therefore, there's not much but a few quotes I've babbled.
08/17/14 - Further Stupid
I've done some tiding-up around the site, minor of course. Some logs were getting bloated, so I've gone and separated things from 2013 and 2014 into their own respective areas. Additionally, some more dumb stuff said by me. When will I feel shame and stop admitting to my failings?
08/09/14 - 10% More Squishy
I don't really know what improvements there are, but I have put out some more advancements in the Squish Pod program. There would be more, but I got distracted with making a card game simulator. Still, there's... um... Diamond Blocks? Yep, worth it!
07/27/14 - Squidy is Hell
While I was planning to release a slightly better version of Squish Pod this weekend, the task left off mid-doings. Surprisingly, this leaves it in an even less playable state than it was last week. Well, okay, playable but kinda confusing. So, I opted to iron out some wrinkles before throwing it up. So, in the meanwhile, dumb things I've said.
07/19/14 - Buggy as Hell
For no reason, I'm actually rolling out an early version of Squish Pod - Lunar Labyrinth for purposes of showing, " Hey, look at this!" It has some (or a lot of) problems that need ironed out, and there's really no end-goal or purpose, but you can guide a pink mollusk through a big, shiny maze, so there's that?
07/06/14 - Foreboding Omen
Words and such are out and about. I've also begun doing what I said some weeks ago -- working on making Squish Pod a universally playable browser game! Well, I am excited about it, even if no one else ever will be. Currently, all I have done is moving around the map and making the map. Which, really, I thought would be the toughest part. Additionally, my scanner isn't communicating with my operating system since I upgraded, so I can't get any artwork doned-up.
06/28/14 - Chroma-Crossed
In a move that I thought I already made, today official marks the release of the "game" Chroma-Cross! It was an early JS Canvas musing I made long ago when first trying to get used to the principle. Recently, I tore down the old code and re-made it from scratch, a project which took the whole of two days, and made it a bit more sleek and playable. So, why not check it out, maybe? I mean, I guess.
06/08/14 - The Return of Loserdom
It's been nearly two months since I've posted any of the garbage that spills out of my mouth. There hasn't really been a shortage of it; I just got off track. Well, don't worry, here's some double-dosed helpings of Said and Single, as I've grown to call them. Don't care? Good news! There'll be more next week! ...
06/01/14 - The Big One-Five
It's pretty bad when you just spaz right past your own website's fifteen year anniversary. I normally stay up on the annual tip-of-the-hat, but there wasn't really much going on this year. Just kinda skipped by me. I should be throwing stuff out there, but none of it is in any way spectacular. Or even near completion. Or even started in some cases, JS ports of Barrack Breaker and Squish Pod, I'm looking at you. So, yeah... My bad.
05/10/14 - Attack of the Flying Boxes in 3-D
I've dabbled up a new JS Canvas game. Don't know why, but I was working on 3-D viewing script, and that led to a little bit of functionality. So, now I have a bit of a click-shooter (is that a thing?) made: Box Blaster 3-D. Oh, and some new art. 'Cuz I do that, too.
04/24/14 - A Squeakier Clean
Mirror what I said at the start of the month, more development was done upon the Squeaky Bogg Adventure Game, making it all but a fully complete game. In fact, I'd say it it's further along than many I've seen "professional" programmers brag about, and it's just a dabbled hobby for me. Take that, non-specific persons~! Oh, yeah, also: art. 'Cuz I'll continue to care about Squish Pod even though no one else does nor ever has.
04/05/14 - Further Coffee Beans
So, after pushing out a lot of updates for the Squeaky Bogg Adventure Game, not to be confused with the Squeaky Bogg Platformer, I went and did even more for it, adding a lot more basic functionality. It's pretty much a complete scaffolding at this point, just needing content to flesh it out.
03/26/14 - 13% More Squeaky
In an unusual change of pace, I'm updating on a Wednesday! Mostly since I forgot to this weekend. Also unusual, this update includes substantial work on the very poorly made Squeaky Bogg Canvas Game, which probably should not be touted as such. Regardlessly, it's there.
03/15/14 - Luck of the Lucky
For this whiskey fueled weekend, I bring you an onslaught of ... small, normal updates? Yeah, probably. Art, words, and more (less) words. Plus, everything came without the intake of booze, so... that makes it sacrilegious? Probably, that's how Catholicism works.
03/01/14 - Gumdrop Knights: The Return After Never Arriving
Today, I offer something different to break the monotony of the update streak. Yes I uploaded a picture today, but additionally I tossed up some script I made a year or so ago for Gumdrop Knights. I recently polished it off (I was in one of those moods), and decided that it should just be put on my site. That's pretty much what this site is for, after all. It allows for the testing of part and color combinations and comparisons to others. Useful? Oh, my, no. Enjoy~!
02/23/14 - Pretty Pictures
I've uploaded some pretty* pictures. (* opinion may vary by viewer)
02/08/14 - Pa-Tooey
Spat out some more art stuff 'cross the last weeks, and some dumb words. Does that sound familiar?
01/26/14 - Art Back Swing
I'm just glad that I have some stuff in the pipeline of the artistic persuasion. Really have been at a trickle, so about anything else seems like an avalanche.
01/11/14 - The Whole Shebang
I've spat out a hat trick in the time off: dumb words, art, and dumb words. Yay? I guess that rings in the new year.