12/31/15 - Completion
Ending the year off with an unknown relation to how it began -- because I don't feel like checking what the first update of last year was -- dumb words, from both fronts: personal and should be left personal. Also, I caved to curiosity; the first update of 2015 was Squish Pod.
12/03/15 - Jumpin' Squishes
There has been an update to the specials available in Squish Pod, including a leaping skill to get over obstacles and a large, swelling projectile. Also, I think some minor kinks being buffed out, but I don't really recall what those were. So, there ya go.
11/07/15 - Stupidity
I've spouted some non-sense or the other, as is probably familiar with.
10/24/15 - Tangelly
I've thrown up an old slapped together platformer I made some time back. It's ... decent? Sure, why not.
10/11/15 - Toxic Flow
To keep the flow all jive and moving, I've rolled out another of my Java Script musings: Hap-Hazard. Possibly known for "that pudgy haz-mat suit guy with a barrel" that I spoke about some years ago, I finally sorta made a basis to figure out exactly how to work a game with that idea, maybe. If you think that's a vague declaration, you don't know the half of it!
10/03/15 - Jamming it Up
In one of the biggest additions since the prior update for the Squeaky Bogg Jammer, I think there's two new overview maps added, a few more enemies, and more. It's a bunch of ... stuff.
09/26/15 - Slipping
Got a bit distracted this month, but here's a rush of dumb things. Probably could do more, but I need to save something for more last minute throw-outs.
08/23/15 - Alchemical Attempt
Is this the first update I've made all month? Well, not really, but the first mentioned. I've thrown up some artwork, mostly unused role-playing game characters, earlier in the month. Additionally, another crack-pot card game concept: Alchemy, a drafting game. I need better things to do with my time.
07/31/15 - Dumbness Ensues
To wrap up this month, behold a slew of dumb things said. Sorta iffy, not my best. Been kinda lazy in my trying to not try.
07/19/15 - Bone Lords of the Plague War
I've tossed out another fake-pseudo card game mock-up. Why? No reason. Needed to get something out there, I guess. This one is Bone Lords of the Plague War, a game thought up one drunken night as a half-joke.
07/02/15 - Pre-Patriotism
Another map was added to Squeaky Bogg Jammer RPG, making the fifth world overview map added. Also added, stuff.
06/20/15 - Birthday Rest
Nothing like skipping out for nearly a month to celebrate the passing of another year. I was still doing stuff, of course, uploading artwork in the meanwhile, but failed to make mention of it. For shame, me, shame.
05/30/15 - Sixteen Years to the Day
My site has reached the age where it can get a driver's license. To celebrate the occasion, I've reached for several updates: an improved Chroma-Cross, a "finalized" Lunar Labyrinth, and artwork.
05/23/15 - The Usual: a Turkey Club, No Mayo
Nothing much going out that's anything new. There is a lot of horrible things that I said, mostly to co-workers, and some new art.
05/16/15 - Final Guardian
The whole of Squish Pod has been wrapped up with the completion of the final boss. Now, there's just smoothing out controls and any additional tidbits to be added. I accomplished something? Yay! Plus artwork, yeah.
05/01/15 - Gate Guardians
I hadn't realized that Squish Pod has gone since January without an update. I was trying to put out little bits here and there, but the stumbling block of Gate Guardians needed to be more fully developed before a new version came out. Now, that impediment is lifted -- save for the final, super boss. If you're lucky, it won't be total crap.
04/19/15 - Little Bits
Make your own dirty-minded joke out of this update's title. Some pics, some words, not much else.
04/11/15 - Hoppin' Mad (Right Over Easter)
The passably religious holiday got the best of me (or three pounds of chocolate), but I've been active. Words, art, and even a new shirt in my shop 'cuz ... well, I felt like it.
03/21/15 - More Squeaky Bogg
In addition to new artwork, a new map (or maybe two?) has been added to the Squeaky Bogg RPG. I can't really remember the last time that it was updated for the site, so all that's changed is a little fuzzy. What's probably certainly changed, sadly, is the password function. So... yeah, bad news for anyone who has played it. Good news for anyone who hasn't yet, tho'.
03/15/15 - More Customized Fun?
I've rolled out something that I thought already had been rolled: the War Relic Customizer. Much like the equally unknown one made for the equally unknown Gumdrop Knights, it allows various shapes to be colored with a selective palette. Fun? Probably not. Also, a picture.
03/07/15 - Paper & Cards
Another picture (also of Tomb of the Immortals) and an update to the War Relics prototyped card game. I've added, uh, dice to it?
03/01/15 - Paper's Back
By which I mean that I drew something. Shocking, no? Hopefully, a wave will ensue and the drought won't be a-comin' back. And, to pad things out, a full month's worth of dumb stuff taken straight from my mouth.
02/17/15 - War Relics Whatzit
I had thought to have already put this up on my site, but I guess the War Relic Card Game Prototype was not previously released. It's ... confusing, to say the least, I suppose. But, there's a quick mock-up of what -- fingers crossed -- I could be soon throwing away hundreds of dollars on making a reality. Joy?
01/31/15 - Somethin'
I dunno, dumb stuff said? Sure, why not. Been a month since I've done that.
01/24/15 - More Game-ness
Since I can't just work on one thing consistently until it's finished, I've added more to the Squeaky Bogg RPG. Now with ... leveling?
01/03/15 - New Year, New Squishy
I've rolled out a lot more of Squish Pod, including an actual weapon selection process, teleporters, gateways, and a still idle Pudaef! Can't that li'l pudge catch a break?